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Olga Dannik
Olga Dannik
3D&2D Generalist
Toronto, Canada

Summary

I’m a multidisciplinary artist with a background in illustration, graphic design, 3D animation and traditional media

Skills

CompositingConcept ArtIllustrationLook Development3D ModelingCharacter ModelingDigital SculptingHard Surface ModelingTexturingUV MappingRetopologyDrawingCreature DesignLayoutPBR TexturingBlend shapes

Software proficiency

Houdini
Houdini
Illustrator
Illustrator
Mari
Mari
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
InDesign
InDesign
Premiere
Premiere
R3DS Wrap
R3DS Wrap

Reel

Productions

    • TV Production
      PAW Patrol
    • Year
      2024
    • Role
      3D Surfacing Artist
    • Company
      Guru Studio
    • TV Production
      Charlotte’s Web Mini Series
    • Year
      2024
    • Role
      3D Surfacing Artist
    • Company
      Guru Studio
    • Movie
      Resident Evil
    • Year
      2022
    • Role
      asset artist
    • Company
      MRX
    • Movie
      Foundation
    • Year
      2021
    • Role
      asset artist
    • Company
      MRX
    • Movie
      Guillermo del Toro's Pinocchio
    • Year
      2022
    • Role
      asset artist
    • Company
      MRX
    • Movie
      Nightmare Alley
    • Year
      2021
    • Role
      asset artist
    • Company
      MRX
    • Movie
      Vikings Valhalla
    • Year
      2022
    • Role
      asset artist
    • Company
      MRX

Experience

  • 3D Surfacing Artist at Guru Studio
    Toronto, CA
    October 2022 - May 2024

    At Guru Studio, I worked as a Surfacing Artist on multiple high-profile projects.

    Charlotte’s Web – Responsible for character look development, texturing, and grooming. I contributed to defining the visual style and surface qualities of characters, ensuring they felt both expressive and believable.

    Paw Patrol (television series) – Focused on character surfacing, including textures and look development. My role involved creating materials and surface details that matched the show’s established style, while supporting the production team in delivering consistent, high-quality assets.

  • Asset Artist, Character/creature modeller at MRX/MPC
    Toronto
    March 2018 - October 2022

    • Created creature concept sculpt in Zbrush

    • Cleaned up concept sculpts and scans

    • Re topologized and unwrapped characters and creatures

    • Created blend shapes for characters and creatures

    • Created textures

    • Created shaders and look dev

    • Created props

    • Surfacing details for skin and clothing